So yeah this is late to the game, haha, but it’s something I’ve been meaning to write down because I haven’t seen it definitively written by anyone yet. Over the last three weeks Uncharted 2 has been coveted as Game of the Year 2009 by various blargs and maga-zines, and at first I staunchly rejected that notion. Uncharted 2 was pretty, its characters funny, its plot well worked out but nothing terrific (in fact, wait a minute…). The reason so many reviewers have been elevating it to GAME OF THE YEAR has overwhelmingly been the idea that it’s “the most cinematic game ever”, moreso than even Metal Gear Solid 4 or Modern Warfare 2.
Hold on a minute: we’re basing a game’s strength on it being like a movie? This seems rather backwards, as games are inherently and obviously not movies. As I’ve written about before in relation to my own attempt at making a game, movies are about an experience or a collection of experiences. A game is about the intention for experience, the building and happening of experience. Very generally speaking, a movie is passive. It happens. A movie is, literally, time moving forward from a start to a finish. Arguably, a game is as well, but you do a bit more than press play and sit back and enjoy. It’s that literal active involvement which separates the two. You (the player) are the one moving through the story through the actions/eyes of a character. It’s not a camera, it’s an actual perspective.